A curated list of recent writings on games and narrative

META AND OTHER MEDIA

Video Games Are Better Without Stories

How we design games and why

Stories in Games Aren’t Problems, They’re Solutions

Writing for Animation, Comics, and Games

Writing and designing game dialogues

MECHANICS

In-between Spaces And Their Design

Planning — The Core Reason Why Gameplay Feels Good

Level Design Workshop: A Narrative Approach to Level Design

TOOLS MODELS AND DEVELOPMENT

The future of dialogue in games

Ink: Adventures in Text: Innovating in Interactive Fiction

Ink: The Narrative Scripting Language Behind ’80 Days’ and ‘Sorcery!’

Outspoken

Character Trait Model: How Unhappy Is Unhappy

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I design/develop/teach HTML5 & game design & unity3d in 2D :-) http://t.co/gblGNJrSLQ - ppolsinelli@gmail.com

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Why Randomness in Games Should be Embraced — By Design

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Resident Evil Village: Familiar and Horrifying Formulas

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The Culture and Attitude of Stardew Valley

Gaia EverWorld

Friends we met at Terminal City

The Psychology of Freemium Games

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Pietro Polsinelli

Pietro Polsinelli

I design/develop/teach HTML5 & game design & unity3d in 2D :-) http://t.co/gblGNJrSLQ - ppolsinelli@gmail.com

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